TF Gamer Best TF Games Fri, 13 Sep 2019 21:22:48 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 Top Five Best Animated Transformations in Games /blog/tf-games/best-animated-transformations/ /blog/tf-games/best-animated-transformations/#respond Wed, 10 Jul 2019 09:26:20 +0000 /?p=491 There are plenty of games out there that have transformations in them, be they powerups, special forms for navigating specific stages, or the dramatic introduction of a boss. In the vast majority of cases these transformations are simply managed with a flash of light, clever camera cuts, or simply happen off screen. Exceptions where the […]

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There are plenty of games out there that have transformations in them, be they powerups, special forms for navigating specific stages, or the dramatic introduction of a boss. In the vast majority of cases these transformations are simply managed with a flash of light, clever camera cuts, or simply happen off screen. Exceptions where the transformation is fully animated or otherwise shown on screen do exist and they tend to stand out, even if the game might be, unfortunately, lacking in other merits. This list isn’t the best games with transformations in them, simply the best animated transformations in games. I’ll be the first to admit that some of the games in the list are downright bad in terms of gameplay, but the transformations in question are at least worth watching on YouTube.

And now, without further ado, the five best animated transformations in games:

Animorphs: Shattered Reality: Back in the late 90s if you were a kid who liked animal transformations you probably read at least a few of the books in the Animorphs series thanks to their eye-catching covers.  For better or worse, in 2000 this tie-in game, developed by SingleTrac, was made for the Sony PlayStation and the opening cutscene was every bit as attention getting as the covers of the books. Showing Marco, Rachel, Jake and Cassie morphing into their respective combat forms of a rhino, a bear, a tiger and a wolf in great detail the sequence was bound to get you excited for the game. The full depiction of Marco’s transformation into a rhino, watching the character model fluidly increase in size and mass, and the close-up detail of Cassie’s hands becoming paws, rendered so carefully that you can actually see the bones of her hands shifting before fur grows in, as she turns into a wolf are positively astounding for the overall graphics quality. Unfortunately the game itself failed to live up to that opening and that one scene is the only reason it made it onto this list. The gameplay was tedious, consisting of basic platforming and the occasional scripted combat sequences. Fans who got the game because of the shapeshifting powers shown in the books were sorely disappointed. Brief moments in combat, as well as a few scripted obstacle avoidance sequences were the only points where the characters could transform and those moments were few indeed. Overcoming the boredom of repetitive platforming in unimaginative levels was regarded as the largest challenge that the game had to offer, thanks to the ease with which extra lives could be obtained and there was no replayability. Still, the opening cutscene is worth watching, especially if you’re feeling nostalgic for the books.

Primal: There was a time in the early to mid-2000s when there were all sorts of odd PlayStation 2 games coming out, many of which would fade into obscurity, while others would go on to become cult classics. Primal, made by SCEE Cambridge, was one of those games that gained enough of a following that it was rereleased on PlayStation Network in 2016. In this action-adventure game the main character, Jen, gains four different ‘aspects’ which allow her to take on different demonic forms, useful for combat and navigating the environment. All of the initial transformations are shown in cutscenes and the first one she gains, the Ferai, is shown in an especially detailed scene. It starts with Jen falling to the ground and writhing as the changes wrack her body, setting the stage. The tattoos on her back glow with magical energy and horns grow from her head. Changes to the color and texture of the character model’s skin and there’s an excellent view of Jen’s face with obviously feral and demonic looking features. The transformation to her aquatic Undine form is also a fun one and all of the different aspects are well rendered. The graphics still hold up well for the age of the game, the voice acting is great and the environments you must navigate through are interesting enough that the game is worth picking up. Primal is a game where it’s clear a great deal of effort was put into it and that’s not just my nostalgia for the days of the PlayStation One and Two.

Resident Evil 2: There’s just something about those older games in the late 90s through the early 2000s, though maybe that’s just my nostalgia speaking. This survival horror classic was originally released by Capcom in 1998, with a remake that came out just this year. The series has always had excellent monster design, but hands down the most frightening transformation in the whole series is William Birkin, better known as ‘G’. Through five different forms, each more horrific and misshapen than the previous, this monster pursues you through the game for some of the series’ most iconic boss battles. Starting out relatively human when you first encounter it, G mutates further and further during each encounter as it’s damaged, extra eyes opening on its body, claws and a new set of arms sprouting and the vast majority of it is shown on screen. In the original version of the game, if you can ignore the decidedly dated graphics you can truly appreciate how much effort was put into G. Thanks to the, by current standards, very low polygon count of the model, it was possible to twist and stretch it for drastic and dynamic changes. The fact that these transformations would take place immediately before a boss battle G inspired a true sense of dread to those playing through the first time. Injuring this monster only made it change into something stronger, so that after a boss battle against it you were left to wonder if you’d really seen the last of it or if it would be back more deadly than ever. If you love horror this is definitely one of the best transformations shown in a videogame.

Worth mentioning is that the vastly improved graphics of the remake are a double-edged sword. G’s design was drastically changed, making it far more malformed and asymmetrical as well as much more graphic and gory looking. Unfortunately these improved graphics made that having G’s mutation process actually be shown on screen would be far too difficult to make look good. Parts of the model twitched and stretched during some cutscenes, but very little in the way of actual transformation was shown.

Parasite Eve: Released for the original PlayStation in 1998 by Square, this horror game with RPG elements is one of the oldest games on this list. Despite its age it has held up well and there’s more to that than just nostalgia, though the plot of out of control mitochondrial power causing a sudden outbreak of monsters in New York City is kind of absurd when you look back on it. There’s more to it than that, but the game is so fun and so easy to get caught up in that absurdities of the story are easily ignored. The cutscenes were topnotch for the time, used for great effect to introduce some of the enemies before you fought them. The framing of the scene where you see Melissa transform into the antagonist of the game, Eve, is very well done, showing a close up of her hands growing claws and her skin changing color. Throughout the rest of the game the majority of the enemies are normal animals mutated by Eve’s power and the cutscene where a rat transforms into a dog-sized monster was remarkably detailed, though this pales into the introduction one of the bosses gets. In this scene a German Shepard violently mutates, in graphic detail, into a giant Cerberus-like monster. Yes, the best transformations shown feature animals becoming monsters rather than human subjects, but the quality of the cutscenes of this game and the detail in which the transformations ae shown make it stand out and can safely be described as some of the best animated transformations in a game.

Worth mentioning is that thanks to this game’s popularity, as well as Square’s remaking of Final Fantasy VII, another of their classic games, there are rumors going around that there might be a Parasite Eve remake in the works. If those rumors turn out to be true it will be interesting to see how the cutscenes featuring transformations will be handled.

Altered Beast 2: Yes, there was a sequel to this arcade classic, or at least a sequel in title. There’s no actual connection between the original Altered Beast and this game, created by Sega and released in 2005 for the PlayStation 2, other than the title and the fact that the protagonist can turn into various were-animals. It’s a fairly standard entry to the beat ‘em up genre, but this article isn’t about this game’s gameplay merits, because they’re certainly not what makes it stand out. The beast transformations are shown in excruciatingly graphic detail, and that’s not a term that’s being tossed around lightly. The main character, Luke Custer, has nine different transformations, starting with the ever popular werewolf. This transformation, though smoothly animated, isn’t some smooth, graceful change from man to beast. Luke’s hands twist and contort, skin shredding and muscles stretching as he literally outgrows his human form. An extreme close up of his face reveals his eye rolling and bulging, actually bursting with a spray of blood as the skin of his face tears away to reveal the beast within. All of the transformations in this game are similarly violent, the transformation into a Garuda, a bird like monster, shows the exposed bones of his hands stretching into those of a bird’s wing before muscle and feathers grow over them, and the transformation into a merman, which is more monstrous than the term would imply, has Luke’s practically head explode as a reptilian snout bursts forth. Bloody and violent, these transformations are not for the faint of heart or squeamish, but if you’re into messy, painful transformations this game has what you’re looking for, the number of them and how detailed they are putting the game firmly on the top of the list of best animated transformations in a game.

So there you have it, my top five transformations that were show in games. It’s by no means exhaustive and I know there are plenty of ones that I’ve left out. If you feel that I’ve overlooked or maybe simply never heard of a game that deserves to be on this list, please let me know in the comments. I’d love to see what’s out there, and who knows, the games you give might even make it onto a future “Best Transformations” list here.

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FMG Life Sim, A Muscle Growth Game. /blog/tf-games/fmg-life-sim/ /blog/tf-games/fmg-life-sim/#respond Tue, 09 Jul 2019 05:58:37 +0000 /?p=465 Overview: FMG Life Sim by MagnusMagneto is a muscle growth game female muscle growth as the main focus of the transformations. Though that is not to say the only bit of transformation in the game. Height gain/drain, IQ gain/drain, and muscle drain are within this game. The game itself is a twine game within your […]

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Overview:

FMG Life Sim by MagnusMagneto is a muscle growth game female muscle growth as the main focus of the transformations. Though that is not to say the only bit of transformation in the game. Height gain/drain, IQ gain/drain, and muscle drain are within this game. The game itself is a twine game within your web browser allowing for easy access.

The game centers around your red headed girlfriend and yourself as you both explore the wonders of muscle growth. Yes even though the game is mainly about your girlfriend growing your character can also grow to a lesser extent. 

Now like many sim games there are various ways to achieve your ultimate goal of fulling your muscle growth fantasy. This can range from using science and gene therapy to help boost gains at the gym. Using magical amulets and energies to improve your girlfriend. Even some as simple as letting your girlfriend spend her free time constantly going to the gym.

Game-play:

The basic flow of gameplay is as follows, picking from a list of many of which take up some amount of time. You start the day at 0600 and end the day by 2400. What you do during those times is completely up to you. The resources to keep in mind for this game are primary time and money. 

After all you can only go to work so many times to make money in a day, twice if you start your day with it and end the day with it. Working takes up large chunks of time but gives the most amount of money. And even there you get two choices to where you and your girlfriend work. Though you could always have you girlfriend workout or do just about anything. The choice is your own after all.

The Muscle Growth:

While most of the game is text based in design during certain progress points you can look at your girlfriend to get a picture of how she looks. All done by Ritualist on DA and various other guest artists. However pictures are not the only way to gauge the progress of your girlfriend’s transformation. 

Indeed you are able to not only talk to your girlfriend but you can ask her to perform various feats of strength, engage in verbal debates, arm wrestle her, and so on. Thankfully in regards to the life sim elements you do not have to worry about feeding, dressing (completely anyway) or waiting too long for both yourself and your girlfriend to complete tasks. 

Like stated before the end game is to make your girlfriend as large as possible. There is no failstate in this game nor a bad ending in that regard. Many could say this is a negative however, I feel this game is more of a toy box to allow you to test and play with both characters through the game. 

Much of the enjoyment found in the game is the various different ways you can measure your girlfriends growth. Along the way allowing her to unlock more super human like feats of strength. However if there is an end game per say it would have to be the debug room. Once your girlfriend gains goddess level strength she will tell you the password. 

Now, stated earlier in the article I stated how your girlfriend is not the only one growing. Indeed you can grow alongside your girlfriend allowing you to keep pace to a certain extent. Both height and muscle are available to you be it in limited quantities

Later on in the game you could allow yourself to drain muscle, brains and height for the sake of your girlfriend’s own ascent to godhood. The choice once again is always in your hands. No evil take over the world girlfriends here.

Additional Content:

Now alongside the standard mode of play, Classic as it were, you can also go into scenarios modes that change the script just a bit. The first one being True Schomo scenario, which basically makes yourself the smallest, weakest little dude around. However your girlfriend starts with a few levels of muscle unlocked and it does change up the dialogue scenes between the two.  

The third mode is almost the complete opposite called the Transfer Scenario. As the name implies you get access to size and mass transferring items earlier in the game as your character starts out the biggest and largest they can be. Again both modes are optional and allow you modes different enough to be worth a try. 

If there were a few negatives to point out however I will certainly say this game is a bit of a grind. Even for a twine game there is a lot of menu hopping to and from things to get things going. Also another point I found more, wanting in is the lack of written detail of various stages of muscle found throughout the game. However, even I feel this is just a nitpick in the grand scheme of things. 

Parting Words:

Overall the game is fairly form complete has quite the base to stand on and provides much in the way things to do. With muscle growth games being scarce throughout Deviant Art and the internet in general FMG Sim is quite the example to follow. With so many different things to do in the game it’s no small wonder this game has been in fairly active development through the years. 

Now if you would like to play the game yourself you can go ahead and follow the link here. Also if you would like to support their patreon efforts you can follow them with the link. With that I fully recommend this game to folks who enjoy female muscle growth based games. Hopefully you get as much enjoyment out of this toy box of muscle growth like I did.

Also if you like what you have read above please consider taking a look at other articles around the site! Maybe some that I did myself? Links being here and here. While not muscle growth related, these two games are great games in their own right!

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Giantess Games: MazinSaga /blog/tf-games/giantess-games-mazinsaga/ /blog/tf-games/giantess-games-mazinsaga/#respond Tue, 09 Jul 2019 03:09:52 +0000 /?p=471 by TheChoujinVirus As I talked in my first article about Altered Beast, I always loved the idea of fighting monsters was to become one. It’s no different than in games where you can become a giant or giantess. Whether you turn into a monster or a human, it’s one of the coolest things that bring […]

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by TheChoujinVirus

As I talked in my first article about Altered Beast, I always loved the idea of fighting monsters was to become one. It’s no different than in games where you can become a giant or giantess. Whether you turn into a monster or a human, it’s one of the coolest things that bring me back to my childhood of watching shows like Ultraman or more modern titles like Steven Universe. It’s incredibly accurate for this 1993 Sega Genesis game despite not being a game about giantesses based off Go Nagai’s often overlooked manga known as MazinSaga (or Mazin Wars/MazinSaga: Mutant Fighter.) Created by Givro Corporation, a gaming developer known for future works on games like Cosmic Carnage and EVO: The Search for Eden, this unknown title on the Sega Genesis is one such gem that has some very high standings with its source material, gameplay and of course, the titanic fights. Though the game doesn’t have have a giantess in the game (odd why I’m choosing a game that doesn’t fit the term Giantess Games), that can be overlooked as we dive into the game.

Gameplay and Story

A summary of the story at the intro screen explains that in the year 1999, a villain named God Kaiser Hell unleashes his attack on humanity through his Bio-Beast army that forced all of humanity underground. However, hope arrives from a man named Dr. Kabuto, who created Mazinger Z, a form of power armor that his son Koji Kabuto wears. It’s up to Koji and his armor to defeat Hell and his Bio-Beast army. The game starts as a side-scrolling beat-em-up akin to Streets of Rage minus the enemy health bars as Koji moves around. He attacks with his sword, which he can use in a default attack or a special attack that drains his health when he uses it, but both do a lot of damage. Standing in his way is God Kaiser Hell’s army of bio-beasts that take on various forms such as infantry that can wield swords or flamethrowers, red ninjas, large mutant dog/lizard humanoids, slime monsters, and even large moths. Koji has no allies in this game and must rely on his fighting prowess to brave each stage and the four area’s dangers while collecting items. Some items reward points such as gold nuggets and gems while others can grant him temporary immunity, an extra life, or even health recover. Once he reaches the stage, he’ll fight against one of the larger Bio-Beasts (and not just by status but stature.) These colossal bosses will try to attack Koji by either grabbing him or outright stomping him like a bug, which requires you to hit them a few times at their heel. Once thwarted, the Mazinger Z armor will turn Koji into a giant and the game changes from beat-em-up sidescroller to a one-on-one fighting game, serving as the game’s boss fight between Koji and the Bio-Beast. Once the beast is defeated is the level over, and Koji goes to the next level to defeat another Bio-Beast. You are awarded points on how much life you had after defeating the boss. Starting from Japan, Koji travels all over the world from places like India, Europe, New York City, Egypt and finally into the lair of God Kaiser Hell himself and his dreaded bio-beast HellMazinger as well as the defeated monsters who want a second go at Koji.

Big Hits: Where the game shines big in

MazinSaga shines significantly in its presentation through music and animation. The character’s sword attacks don’t look clunky or slow when he swings, and the enemies themselves move fast. The combat animation is impressive for a game made in the early 90s, as some games still had some bits of clunkiness or slowness to them. Mazinsaga’s animation is an impressive feat for a game on the Sega Genesis to have great animation.  Another great feature is the boss fights themselves, as both Koji and the Bio-Beast have a very articulate movement that doesn’t look hand-drawn during the boss fights. The way they move during the fighting stage reminds me of Cosmic Carnage just by the art style. The bosses do have their unique quirks and methods to defeat Koji, meaning every boss isn’t only a carbon copy of the prior one such as Garuda K7 resembling a giant monstrous skeleton beast is different than to others like Buster Claw, a plant/worm-like cyclops monster. Many of the levels do stick to a specific theme and do not feel generic in any way. One such example is the starting level of the game which takes place in the ruined streets of a Japanese city invaded by Bio-Beasts, to a ravaged India that’s now in an ice age and through the mold-infested city streets of New York City, each stage feels as though they are something different. The music isn’t bad either, with some exciting renditions and some fit well for the current situation. Such music could include the ominous miniboss scene where the human-sized Koji has to fight against the giant Bio-Beast. To something as fast-paced as the theme of the first stage that has you fighting Hell’s Bio-beast army for the first time to even the intro theme at the main menu of the game.

Colossal Failure: Where the game falls flat

Though the game does have significant benefits, there are oversights which can be a pain while enjoying the game. One big thing that MazinSaga has is the difficulty, and it doesn’t joke around in that department. The enemies can be fast and challenging on the first four stages, and some of the levels can be such a problem. One such difficulty is in Stage 3, where you are running from Dino Beast while jumping on small platforms. One wrong move and not only do you lose a life, but you also have to do the whole gauntlet all over again. The same thing happens in stage 4, but you’re not only avoiding Buster Claw’s attack but also having to dodge flamethrower infantry that will hit you as you have to fight the boss immediately after that gauntlet. Some of these challenges can be extremely tedious and annoying. Another difficulty also comes into the boss fights at the end of each stage. Some bosses like Slug Head, Dino Beast, and Buster Claw naturally have a more extended reach than Mazinger’s sword, meaning it can be challenging to get in close. That’s another issue with the game: Koji has no access to any ranged attacks during the boss battles and only access to his sword. You are required to think on your toes (while having to get used to dying a lot of times. I had to use a cheat to be able to defeat some of those bosses).

One big issue is that there’s no giant transformation between the miniboss and boss fight, which can catch some people off and wonder about this about scene change. If one read the manga, it explains that the armor has the power of “Size Manipulation” meaning that the armor grows and turns Koji into a giant (something not shown in the game.) The lack of an explanation leaves people in the dark, and a shame to see the armor grow before a fight (even games like Ultraman show the transformation even for a few seconds). The last part that might be a problem is the game’s bittersweet ending (spoiler alert!) After defeating HellMazinger, God Kaiser Hell’s forces are defeated, but humanity cannot live on the earth anymore, and by 2016, all of humanity has fled to Mars in order to survive, knowing that Hell will attack again. However, the game states that Koji will protect the Mars colonies should Hell commence his attack. It feels a bit that despite your attempts of defeating Hell’s Bio-Beasts, the villain still wins in the end. Though the ending gives some hint of a possible sequel to the series, just like the manga, it ends on an unresolved cliffhanger.

The last issue is something some might not notice and that there isn’t a single giantess in the game (hence the giant elephant in the room). So for some, the lack of giantesses might not be up for their alley should they play MazinSaga. However, you do fight some female enemies in the Egypt stage (and sadly only on that stage). It’s a shame that you can’t fight an enemy giantess version of those enemies in the game (even if said giantess is a monster). However, MazinSaga does fit well in the game, despite not being a giantess games candidate as you are still playing a giant.

Big Secrets: An interesting tidbit

An interesting find, submitted by a user on GameFAQs named Loud Minority explains an interesting method of basically just going into a Boss Rush mode within the game. If you go to the game’s menu and highlight the Sound test and select Sound 18, then go to the Music Test and select Music 72. When you exit the menu and start the game, you should be able to fight the bosses without the need of going through the stage. It’s a pretty nifty trick if you want to fight bosses without replaying the game all over again. It’s also interesting to know that older games like this have a hidden boss rush mode before boss rushes were a mainstream thing.

Grand Finale

Even though the game can be overwhelming for people, whether it be by the game’s high difficulty or the source material itself, MazinSaga is one such interesting gaming gem that does some good faith for one of Go Nagai’s overlooked manga, as well as providing an great way of a one on one giant combat for the series. Though some games are known for giant combat and that some do actually have at least a giantess in their games (whether they be monster or human), the silent giant that MazinSaga brings is something no one should overlook, giantess games or not.

More Enormous Info

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The Top 10 Furry Transformation Games /blog/tf-games/furry-transformation-games/ /blog/tf-games/furry-transformation-games/#respond Tue, 09 Jul 2019 01:59:45 +0000 /?p=456 For many people, “transformation” in the context of fiction calls to mind a shift in species. From fairy-tale witches turning people into frogs and Beasts to more mild transformations into anthropomorphic (anthro) animals, it’s a frequently recurring theme. With the rise of the furry subculture, it shouldn’t be a surprise to see it increasing in […]

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For many people, “transformation” in the context of fiction calls to mind a shift in species. From fairy-tale witches turning people into frogs and Beasts to more mild transformations into anthropomorphic (anthro) animals, it’s a frequently recurring theme. With the rise of the furry subculture, it shouldn’t be a surprise to see it increasing in mainstream popularity, especially in video and tabletop games. So here are, ranked in no particular way, the top 10 furry transformation games!

10. The Elder Scrolls (series)

Who’s afraid of the big bad YOU?

The Elder Scrolls is a long-running and influential series of western RPGs, set in the fantastic continent of Tamriel. It’s known for using just about every fantasy trope and device known to man and then some, often reinterpreted. As such, it shouldn’t be surprising that they’ve included transformative content! Though the games introduced the ability to play anthropomorphic characters in the third game, Morrowind, when the Khajiit and Argonian races were changed from human variants to cat and lizard folk respectively, lycanthropy has been around even longer. Starting from Daggerfall, the second game, player characters can catch this disease from a werecreature’s attacks. In that game, you could become a werewolf or a wearboar, and Morrowind and Skyrim kept the wolf form. They look fantastic, hulking beasts with massive strength, and come with incredible transformation sequences. However, they have drawbacks in their first two appearances. In particular, you need to hunt down innocent NPCs at the behest of the demonic Prince of werecreatures! Skyrim puts a much larger focus on the transformation, as you can become part of a fraternity of fighters who are all secretly werewolves. There’s an entire questline dedicated to stopping brutal werewolf hunters. Even better, there are no real drawbacks this time around, so feel free to wolf out as much as you want, and the Dawnguard DLC even allows you to gain skill upgrades for your werewolf form! Many other werecreatures exist in the games’ universe, including crocodiles and bats, but sadly they’re not yet playable. Perhaps they’re saving that for later installments.

9. Bloody Roar (series)

Be the best to beat.
Official art from Eighting’s website

Transformation into alternate forms isn’t uncommon in fighting games, but this series was built entirely around the furry kind! The series revolves around people known as “Zoanthropes”, with the ability to transform themselves into stronger, deadlier anthropomorphic animal forms. Now, a fighting game lives and dies on its ability to create interesting and varied characters, and they deliver here. Every one of them has a creative anthro form, even those animals you wouldn’t otherwise associate with danger. While ‘classic’ animals such as wolves, foxes, rabbits, and lions are in there, when was the last time you saw a threatening anthro mole or chameleon? What makes it stand out is that the transformation is more than cosmetic; the alternate forms have unique moves and powers that liven up what might otherwise be a forgettable slugfest. Since you can’t maintain your beast form forever, timing your TF and budgeting the time spent in it becomes key to victory. The storylines of these furry transformation games, or what there is of them, take the subject very seriously, too. That’s not to say it’s without humor—there are plenty of gags, particularly in certain characters’ movesets. Sadly, the series ended up being only a quintet, with the last game releasing in 2003. They’re still well worth a play even now, though, if you feel like a bit of anime animalistic rage.

8. The Legend of Zelda: Majora’s Mask

Instant swim class.
Official Nintendo art

The Legend of Zelda: the classic Nintendo adventure fantasy series is no stranger to transformation. From be-tuniced hero Link’s transformation into a defenseless pink anthro bunny in A Link to the Past, to his later transformation sequence into a noble wolf steed for the impish Midna in Twilight Princess, there are more than enough changes to go around. Majora’s Mask, for the Nintendo 64, was the first to truly make anthro TF a key gameplay mechanic. In this adventure, Link ventures into an alternate dimension. Finding things strangely familiar from his previous adventure, he must use time travel prevent the moon from colliding with the world in three days’ time. The villain responsible for this is Majora, a malevolent spirit sealed inside a mask, and powerful masks are a motif. The key masks have the spirits of defeated heroes bound into them, and allow Link to borrow their forms. Their races are the wood-sprite-like Deku Scrub, the ogre-ish Goron, an ancient deity opposed to Majora, and most relevantly, the anthro fishman Zora. These, the recurring the nautical race of the series, have a sleek, shark-like design, and transforming into the form of the mask’s owner lets Link swim swiftly. What’s more, this one was a Zora rock star, and that’s just awesome. Shifting forms as appropriate over the course of the adventure is crucial, as each possesses excellent abilities, and there are some great transformation cutscenes. (Notable is the one after Link is cursed into one of his transformations!) It’s unlikely that the series will stop putting out new ways for Link to change form and save the day.

7. Jak and Daxter (series)

It’s the guy on the right.
Image retrieved from Naughty Dog official site.

You don’t get much more upfront about transformation in a game than transforming one of the title characters into a furry critter at the beginning. The much-loved series of sci-fi platformers for PlayStation consoles prominently features the race of small creatures known as ottsels. Appropriately enough, they resemble otter-weasel hybrids, and tend to display the attitudes of such creatures: Daxter is a loud and amusingly outspoken sidekick to Jak. Of course, he doesn’t start as one, and the plot begins with a mishap involving some transformative goop that leads to a wider conflict. Over the course of the series, several more people find themselves stuck as members of the cuddly(looking) race, for better or for worse, and we learn a thing or two about them in the process. An interesting aspect of it, though, is the emotional arc Daxter goes through—at first repelled and horrified by his transformation, he gradually grows to accept it and sees its usefulness. Ultimately, it’s a rather uplifting story within a series that was already a lot of fun.

6. Altered Beast

More like upgraded.
Official cover art by Sega.

What link does a Roman centurion have with magical, empowering transformation into anthro werecreatures? Not a whole lot, but that doesn’t stop Altered Beast from joining the list of furry transformation games or from being a blast to play! As we’ve mentioned, this side-scrolling beat-‘em-up set in ancient Greece (yes) sets you on a track to slay monsters and beasts. It also lets you become one by defeating enemies and absorbing “spirit orbs” they drop, hence the title. There are slight differences across the various versions, allowing you to get more transformations. However, in all of them, the main form is a werewolf, and the one with the only really detailed transformation. This feat was quite impressive for that early era. The plot is minimalist, but the combat is definitely fun, and building up to a powerful furry transformation is a great feeling. It really does seem like an upgrade, as in addition to the increased power of the attacks, we get to watch our heroes becoming buffer beforehand and finally morphing. And really, in any game, retro or not, beating up mythological monsters is more fun if you are one.

5. The World of Darkness (series)

Just one of many shapeshifting factions in this World.
Image retried from official W:tA Facebook page.

Technically, this is a pair of settings (now known as the World of Darkness and Chronicles of Darkness) for tabletop games published by White Wolf. The games revolve around playing as a number of different mythical monsters or empowered people (such as vampires, werewolves, and mages) with their own unique powers. Transformation, both anthro and feral, shows up quite a lot of times among these powers! Naturally, as the most direct of furry transformation games, Werewolf: the Apocalypse and Werewolf: the Forsaken put it front and center. They allow the player lycanthropes to shift into multiple forms in varying levels of anthro. The former, though, also allows you to play as one of quite a few other werecreatures in both Western and Asian forms, such as rats, bears, and foxes. Changeling: the Dreaming and Changeling: the Lost have the Pooka and the Beasts; respectively, tricksters fae who can shapeshift into a single animal form, and human captives who were transformed into animals by more malevolent fae (and remain somewhat anthro) in the latter. And, for that matter, there’s almost always some mystical power to transform yourself into an animal in whole or in part: mages have shapeshifting magic, of course, and even vampires get in on the act by becoming wolves, bats, etc. One type even becomes progressively furrier over time! It’s a simple system to learn and with a great deal of customization options, as well as an active playerbase even for the older games. Many of the older editions can be found under the Onyx Path publisher name as well, such as on DriveThruRPG.

4. World of Warcraft

You say “curse”, I say “opportunity”.
Official comic art retrieved from World of Warcraft website.

Ah, the genre-defining fantasy MMO by Blizzard. Where would online gaming be without it? As you might expect, there’s plenty of both furry and transformation content to go around. Races include the Native American-inspired minotaurs known as the Tauren, and the sadly unplayable Vulpera (adorably manic fennec foxes). As far as transformation goes, notably, the Druids get access to animal form (as in D&D, see below)—you can assume the shapes of various animals to bolster your combat or travel abilities. Cats, seals, bats, and more are all at your command, and there are other spells that will turn you or your enemies into creatures great and small at your will (want to be a mammoth to stomp? You can). The expansion-introduced Worgen merit special mention, being a race of redeemed werewolves, and for having a memorable racial introduction. During a siege on the city of Gilneas by hordes of feral Worgen, you are infected, and it slowly becomes worse and worse as you conceal it, until you’re locked into a stronghold with those you need to keep safe… Indeed, it takes a lot of redemption. The game may have been out for a long time, but there’s always something worthwhile in there.

3. Fire Emblem (series)

Dragons and more await within.
Official series logo.

Another long-running series, this line of turn-based strategy games include quite a few different takes on fantasy creatures, and naturally that includes shapeshifting races. Best of all, given the massive character count in almost every game, you can almost always recruit at least one member of any of them to your side (sometimes with romance options—another staple of the series). Almost all of those who shapeshift do so by changing into a fully anthro or feral state to attack, then reverting to a furrier state for everyday activities…and there are numerous species to choose from. Manakete dragons in many games, for instance, change between seemingly-elven humans and the fire-breathing reptiles, while Laguz from Path of Radiance and Radiant Dawn change into others, like cats and birds. Awakening meanwhile introduced the taguel, a now-mostly-extinct race of rabbit shapeshifters who look far more animalistic than the laguz, as well as an intriguingly alien view of humanity. Proving that the games’ designers were on a roll, two more species were introduced in Fates: Kitsune (naturally, Japanese-styled foxes) and the bestial werewolf Wolfskin. Some of them might have the Japanese tendency to go easy on the actually “furry” aspect of their more human forms, but the trend towards being furry transformation games has been going upward and there’s a lot of story behind many of them, particularly the Laguz.

2. Breath of Fire (series)

Yes, you can breathe fire.
Official box art.

If the name of the series led you to guess that it’s about dragons, you are correct! But that’s not all it’s about. First of all, the series earns points for depicting humankind and anthros living alongside each other and even intermarrying from time to time. It’s a classic JRPG franchise through and through, though the stories have varied from traditional RPG fare through to grim, gritty techno punk action. Numerous characters over the course of the series, including of course the protagonist (traditionally a blue-haired youth named Ryu), who gets increasingly powerful transformations into his draconic form as a given game goes on. There’s also often a tribe of winged humans, and they have been known to transform themselves into birds. You could definitely come for the transformations, and stay for the memorable party members; they include a recurring naga sorceress, and in one instance a feline Thundercats-like martial artist. The tones may not be the same in each game, and some releases have quite a few problems with translation, but who doesn’t love turning into a dragon?

1. Dungeons & Dragons / Pathfinder

Just a very few of the furry races available for transformation into/from.
Official art by Raymond Puasa Jr.

Yes, these are two entries in one. The original and “world’s greatest” tabletop roleplaying game is chock-full of transformation. So is what is essentially a spinoff game, Pathfinder, branching off from D&D’s edition 3.5, if not more so! Whether or not you’re a magic user, you’re likely to use or to run afoul of the many spells and effects that can turn you into an animal or an anthro. Chief among them is the Polymorph school, which alters targets (willing or not), and the infamous baleful polymorph which can zap foes into harmless small creatures. Some races and classes in both games (and in multiple editions of D&D) also innately possess shapeshifting, such as the original Druid, the Shifter of the Eberron campaign setting, or Pathfinder’s kitsune. Intriguingly, some spells also allow you to make normal animals into anthropomorphic versions of themselves, or even turn intelligent animalistic monsters into humanoids. Once again, a huge variety of werecreatures is featured, with rules sometimes given for player characters so “cursed”. As both games are nearly endlessly customizable beyond the huge amount of content they have already, you can likely find or add as many as you want. There’s also a lot of furry home-brew content, some good examples of which can be found on the D&D Wiki and the Pathfinder System Reference site. Out of all the furry transformation games on this list, these ones really allow you to build a character and then transform them to your heart’s desire.

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How to Make Games, Part 1: Gaining Skills and Joining a Team /blog/tf-games/how-to-make-tf-games/ /blog/tf-games/how-to-make-tf-games/#respond Mon, 08 Jul 2019 08:08:18 +0000 /?p=458 I’m the creator and writer/coder of The Pirate’s Fate and Wicked Willow, and today we’re going to chat about how to gain the skills you need, join a team, and prepare to launch your own project. So first, off, the obvious: making games is hard. Creating The Pirate’s Fate took nearly two years and was […]

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I’m the creator and writer/coder of The Pirate’s Fate and Wicked Willow, and today we’re going to chat about how to gain the skills you need, join a team, and prepare to launch your own project.

So first, off, the obvious: making games is hard. Creating The Pirate’s Fate took nearly two years and was far more taxing than I ever imagined possible. So, if making a game is your passion, you have to go in prepared. Hopefully, the tips in this article will make it a little easier.

First, you’ve got to have a skill of some kind, and unfortunately, coming up with really great ideas doesn’t count. Don’t get me wrong – ideas are valuable. But nearly every creative person with a skill of some kind also has a million great ideas kicking around in their head. It’s pretty much impossible to just be the “idea guy,” coming up with a cool concept, then retiring to do nothing while everyone else works on bringing it to life.

So, a skill, then. But which skill to get good at? You should probably pick whichever skill you feel most passionate about. Whichever work doesn’t feel like work. Of course, not every skill is equally in demand.

Coding, art, writing, music, voice acting, in that order, are the most in demand. This doesn’t mean that, for example, voice acting isn’t important. It’s just that there are more voice actors than roles to fill them, while there are fewer coders than there are jobs for coders. That is part of the reason why I learned to code myself, even though my main passion is writing.

It’s probably easier to work on somebody else’s project before you do your own thing, especially if there are limits on the amount of time you can invest. But in order for a team to want to include you, they probably want to see your skills in action.

I was very impressed with MaterArsenic’s gallery, which is why I reached out to her for Wicked Willow

This is a kind of catch 22 – how can you get experience without having experience? The solution is to build your profile with non-game things. Show off your art/writing on your own gallery, etc. Getting “exposure” is actually underrated, in my view, because making connections is valuable and proving that your work can get attention is a great way to get your foot in the door when the time comes.

Once you have a gallery, booklist, demo reel, or the like, you can look online at various forums, social media sites, discord groups, or other places to find teams with openings. Or if you are really talented, you could look into a studio job. Expect most will not hire you. Keep your head up! There is one job and many applicants.

Do not feel obligated to take just any job, and don’t evaluate the job strictly by the rate of pay. Focus on a team with an inspiring vision that treats you with respect and lets you at least have an observer role in the decision making process with the team.

A sign of a good team is that there’s a regular way to communicate, such as a forum or discord group. Red flags include a team leader with no experience finishing a major project of any kind, an unclear expectation of your own work level, or goals that seem out of reach for a small team (we want to make the next World of Warcraft!)

Cuphead (artwork).jpg
Cuphead is the exception to the rule: extremely ambitious and extremely successful, with a very small team.

Remember that these jobs are not meant to make you rich. They are meant to give you valuable experience and perspective. Even if the project is a failure that never finishes, you can learn what mistakes not to make.

Different games have different goals and so “success” can be hard to measure. Some developers want to make a free game with no financial gain at all, and define “success” as just positive reception from fans. Others keep the free approach but try to get support for their game on Patreon, needing to slowly build a base of support. Others, like me, choose to put their games on Steam to buy.

Unfortunately, 95% of indie games make zero profit, and 80% actually cause the developers to lose money. This presentation helps explain why:

How do you know when you’re ready to launch your own project? Ideally, you’ve worked on a game that’s had some level of success, or you’ve self-published ebooks, comics, or the like. You either have managed or were involved in a kickstarter in some way. You have a key skill – preferably art, writing, or coding – which you are very confident in. And of course, you should have a lot of time to dedicate to your project.

In Part 2, we’ll take a look at how you should structure your game, how to determine a monetization model, and how to build a support base online.

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The Top 25 Transformation Games /blog/tf-games/the-top-25-transformation-games/ /blog/tf-games/the-top-25-transformation-games/#respond Wed, 03 Jul 2019 23:49:49 +0000 /?p=371 There are more transformation games out there than ever before! From popular favorites to hidden gems, you shouldn’t miss out on any of them. So here are Team TF Gamer’s favorites. We’ll share what makes each one great, along with what kinds of TFs you can expect to see. So without further ado, and in […]

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There are more transformation games out there than ever before! From popular favorites to hidden gems, you shouldn’t miss out on any of them. So here are Team TF Gamer’s favorites. We’ll share what makes each one great, along with what kinds of TFs you can expect to see. So without further ado, and in no particular order, here are the top 25 transformation games. (Warning – more than a few of these games are NSFW!)

Mice Tea by Cinnamon Switch

Mice Tea is a visual novel game set in a modern day setting following the adventures of Margaret and an unusual brand of tea. From there it sets off a cascade of events that you get to choose how they play out. While the TF content is very light in this preview of the game overall it has quite the nice little set up!

The cast of characters range are mostly early twenty somethings dealing with life in their own ways. As for the TF content of the game most of it revolves around the main character transforming into a mouse via a tea. Quite simple right? Well the tea seems to have different effects on different drinkers. 

Throw in a bit of transformation of gender and a bit of shrinking and that rounds out about most of the TF found in this game. For a freely developed game it has quite a pleasant sound track and overall the art assets are quite cute! No two characters in the story look the same and all talk very distinctly from one another. 

While a tad short it is only a preview of the madness that could come about later. A word of warning however, there is explicit content within this game. Almost all in sexual content but, nothing too extreme.I for one am certainly looking forward to the rest of this game and you can follow the development of this game here!

TF Card Battle by ApolloSeven

TF Card Battle in layman’s terms is a fusion of Slay the Spire and Dominion with transformation based storytelling; with very erotic imagery and gifs throughout. While the game itself is still in active development the game feels form complete; maybe tweaking card values here or there. The variety of transformation’s on display mostly have Male to Female in mind however, the transformations you can force upon your opponent and yourself is quite varied. 

Rule’s are quite simple, you spend currency to buy cards to further build up your own deck to better transform and change you emeny. What cards you get however is completely up to you. If you stay towards more brainy cards you can get latter benefits and synergies to help keep your own transformation low. However if you dig in and use lust cards you can get extra draw and deck control for cheaper but, run the risk of being transformed. From there it’s all about what deck theme you pick. 

Wanna turn someone into a big breasted bimbo, done. Wanna transform into a witch and cast spells on folks, done. Wanna see someone turn into a human-cow (Humcow in game) done. With such a solid base for the game to stand on it surely is on its way to be one of the better in development games out of TFgamesite. And if you would like to learn more, please click here for a more comprehensive review! 

GA_Cast_19 by TheSoylentOrange

Growth Academy by The Soylent Orange

Growth Academy is a dating sim visual novel which features 6 different romanceable characters, each of which has a different “growth” factor. Choose from weight gain, muscle growth, breast expansion, ass expansion, giantess, and more.

There’s a lot of love here, in more ways than one. The game features a ton of high quality art, sound effects, character cutscenes, and more. It’s currently an unfinished extended demo, but it’s easy to tell the game is headed for great things.

Monster Hearts 2 by Avery Adler

Monster Hearts is a tabletop RPG based off of the Apocalypse ruleset. The central dynamic is secret identities and slow transformations, with characters becoming werewolves, vampires, snake folk, demons, ghouls, and other kinds of monsters. The developer has taken a lot of care to help facilitate love triangles for the players, support options for LGBTQ and poly relationships, and more.

The reason why Monster Hearts (as well as the other games by Avery Adler) really shine is that they help redefine the RPG genre beyond simply “Orc Holocaust” and into something profound. For example, she one said: “The fun/dangerous thing about game design is you can say things like ‘time doesn’t heal wounds’ and it’s not, like, an opinion. it’s a rule.” Get ready for an intense, emotional experience.

Hordes by Privateer Press

You see that picture up there? Those are Incubi, a Legion of Everblight unit and they are easily some of the best sculpted examples of bodyhorror and monstrous transformation you’ll find in any miniatures game. Legion of Everblight is one of many factions in this tabletop skirmish game. In the Hordes setting dragons are basically Lovecraftian horrors, corrupting and changing everything they touch. Followers of the dragon Everblight are all in the process of transforming into more dragon-like forms and the sculpts of the miniatures reflect this.

Other miniatures in the faction display mutations such as additional limbs, horns, vestigial wings, but the Incubi are one of the most dramatic examples. Legion isn’t the only faction with a transformation bent either, there’s also Circle Orboros which features Warpwolves and Warpborn, which are giant werewolves in a perpetual state of flux, constantly undergoing new mutations to make them even more fearsome in battle. In terms of game play this means that each turn you get to choose how the Warpwolves mutate. Circle Orboros also features the Tharn, bloodthirsty berserkers who transform into bestial giants.

In the case Kromac the Ravenous the transformation is represented by using two separate miniatures, one for his normal state and one for his transformed state. Miniatures in all of the factions have very impressive sculpts and the game is very easy to pick up and play with starter boxes existing for each faction. Privateer Press also sponsors regular events at local gaming stores to teach new players the game and provide a friendly and welcoming community. There are other tabletop games with transformation elements, but Hordes stands out for how it combines dynamic miniatures and transformation mechanics.

Vale City - Rise of the Fetish Company (Release!) by Narukami92

Vale City: Rise of the Fetish Company by Narukami92

Vale City is an RPG featuring WG and extreme body growth in general. It has an open world and tons of NPCs for an extremely immersive experience, with hours upon hours of playtime. But what sets this game apart is the amazing love that the developer, Narukami92, has shown the project.

Narukami has continuously updated the game over time, adding in new features such as new characters, areas, side quests, minigames, and more. He’s even taken the time to poll fans to see if they are happy with the content, and needless to say they overwhelmingly are. Vale City is supported by Patreon but the game itself is free for everyone.

Gaining Perspective by Geek Dragon

Gaining Perspective is a free, text-based game that focuses on weight gain. Unlike other transformation games, which often have a lighthearted tone or focus on the fantastical elements of weight gain, Gaining Perspective does its best to keep things fairly realistic. That means a dark, gritty story which can body horror and fairly unpleasant consequences. That means it is not for everyone, but it’s a true gem for a certain kind of reader who loves the dark side of gaining.

There’s multiple endings, and the developer is trying to improve the game with time. For example, originally the player was meant to be male, but then the game was updated so you could be male or female. As a game developer, I know how much an headache a seemingly small feature like that can be, so kudos to them for adding that.

Pkinad’s Prison by j8867bbw

Want an exciting game that feels like a horror genre with some exciting twists involving weight gain? Then Pkinad’s Prison is a game that meets the basis.

In the game, you play as a girl who wakes up in a strange underground dungeon as you must solve a way to survive while avoiding many odd and creative ways the game will stop you such as giant monsters to traps that will tempt you. Though the game isn’t something much of a story if you’re looking for something in depth, it makes up with its Undertale-like art style and interestingly designed enemies. What makes the game unique is that when you fail, the game shows you how you failed in some more humorous or slightly dark such as being smothered by large-bodied, or being captured by an evil fat chef and being used as an ingredient. One even has you turned into an insect servant.

It may be frustrating, but the game outright encourages you sometimes to fail to see the various endings. Also, the best thing about Pkinad’s Prison is that it’s free to download from the developer’s twitter page. If you want some comedic weight gain fun, with a hint of macabre, then you’ll enjoy Pkinad’s Prison

Nimin by Xadera

Another text game, Nimin shines because of the writing. The encounters and sex scenes are beautifully and carefully written. Xadera created Nimin on her own, writing and coding every scene. Unlike Corruption of Champions, the world of Nimin is far more peaceful and bright. There’s still plenty of humor and there are combat encounters, but overall the setting feels more welcoming and peaceful. As you explore the world you can discover new places and encounter different NPCs, some of whom give you quests to go on.

The quests are simple, unlocking different sex scenes and stories about the world. With no overarching quest there’s less of a feeling to need to progress in the game, allowing you to simply relax and travel to see what there is to see. Breast expansion, lactation, and pregnancy feature heavily in the game so if enjoy those, the game is well worth it for those aspects alone. The transformation and fetish elements are well written and vivid, which make playing a very rewarding experience and there’s enough content that the game is an excellent way to spend an afternoon. I just wish that the gameplay was more present, especially early on as starting out can be rough until you get a feel for things. Of course in the end that only makes the whole experience more rewarding.

MacGuffin’s Curse – By Brawsome

Perhaps the definition of a ‘one trick pony’ game, Or in this case ‘one trick Werewolf’, MacGuffin’s Curse is reminiscent of an app you might play on your phone to pass the time on the ‘porcelain throne’. That doesn’t make it a bad game though, quite the contrary. It’s simple but fun game design revolving around a singular premise.

Escape the room. That’s all.

Or rather that’s the goal of each new room you enter. The story dressing is you play as a somewhat bumbling thief who puts on a cursed amulet that allows you to transform into a werewolf state whenever he steps into a moon beam. Using human form you must use control panels, squeeze through gaps and swim across ponds, while in werewolf form you can push boxes, stand on buttons and dig through piles of dirt.

The game is fun and has lots of flavor text you’ll be reading twice in both forms. Definitely worth a bit of puzzling fun.

Wonder Boy: The Dragon’s Trap – By Ben and Omar

This is an update of one of those old NES games that paradoxically get easier the further you get. Playing a young hero in ‘Monster Land’, Wonder Boy (or Girl if you prefer) defeats a mechanical dragon and is cursed to take the form of a fire breathing lizard. From there as you defeat boss dragons you get ‘cursed’ with the forms of a mouse, a piranha, a lion, and a hawk, eventually gaining a couple ways to shift between them.

Be forewarned, this is not a ‘great’ game. The controls feel slippery and monsters have a tendency to stun-lock you (but you can return the favor), and as stated it can be teeth grinding-ly hard with some platforming sections. If you’re going for 100% completion first save money early as gear (swords, shields, and armor) can get very expensive later. And second, don’t even think about the secret areas until you have the best armor. They lock you into one form and present the hardest enemies and platforming possible. Complete five of them though and you can buy the best sword in the game.

All in all a fun game with a nice effect to switch the sound and visuals to retro 8-bit styles whenever. Enjoyable but be prepared for a bit of ‘old school’ difficulty.

Corruption of Champions by Fenexo

Why we love it: A classic that’s been mentioned in a previous article, Fenoxo’s Corruption of Champions was the first transformation game that I ever played. There are so many different transformations in it, well written sex scenes contributed by numerous fans, and many encounters, both hostile and otherwise, to be found across the world of Mareth. The game world is fascinating and developed, and your quest to protect your village from the demons and corrupt creatures of the world is engaging.

More so, your stats are modified by the transformations you undergo and the way you chose to develop your stats has real impact on gameplay. Nothing feels tacked on or inconsequential and there’s an actual element of strategy to how you handle encounters, whether you rely on skill, strength or seduction to defeat your foes.

There are quests and subplots for you to follow as you wish and your actions have consequences, gaining you followers or unlocking new scenes and characters to meet. The followers are a great element, providing sex scenes as well as different benefits. Not to mention, with all of the different items that can change the appearance of your character there’s a fun element of strategy to getting the character that looks and plays the way you want them to.

How will you be changed by your quest?

The Pirate’s Fate by T.F. Wright and Volkenfox

How far would you be willing to go to change the world for the better, and how much would you allow the quest to change you? These are some of the questions posed by The Pirate’s Fate, a visual novel by T.F. Wright (founder of TF Gamer) and Volkenfox. It’s a genuinely epic low-fantasy story of magic, mistakes, and metamorphosis.

Like any great visual novel, it features both gripping writing that will have you pondering your actions and beautiful character models. In this case, they’re subject to a great deal of change. You see, these characters are pursuing a treasure that can transform people in body and mind. Even better, these changes are thematic: they reshape you according to your desires. You’ll see characters shifting species, beauty, muscles, fat, gender, and more!

The game weaves the changes masterfully throughout a complex story in which there are no real right answers and trying to do good usually doesn’t go as planned. The replay value on this one is very high—there are new paths to discover, and foreshadowing and hints are sprinkled throughout, along with a great deal of reactions to characters’ transformations. If you’re looking for an adventure along with your transformation, look no further than here.

You’ll get to know the cats quite well while trying to stop that.

Purrfect Date
Dating a cat? Well, it’s not that crazy if you’re turning into one yourself, is it? In this visual novel/dating sim, it turns out Cat Island, where you’ll be working as a research assistant to a renowned scientist, is hiding a lot more than a population of feral cats. For starters, they talk; and for another thing, there’s the centuries-old infection that causes you to slowly gain more and more cat features! So you’d better start working on that antidote—but the key to doing so lies in talking to and gaining the trust of the cats, and yes, you can date them.

Unlike most such games, however, the uniqueness lies in that there are multiple player characters. You will fail to prevent the transformation more than once. So you’ll have to start each segment over as a fresh researcher who has to learn about the same fate awaiting them. There’s also a significant amount of side content with interesting stories about the island to unlock. Of course, there is always the simple adorable factor of the kitties to consider, too. Seemingly a simple joke game, it’s hiding quite a bit of interesting content and is definitely worth a look!

The possibilities are (increasingly) limitless!

Press-Switch by Skeigh

Stop me if you’ve heard this one before: a remote that can control things other than electronics. Now imagine if you just happened to find that lying around in the street—what would you do with it?

Though the concept is a classic, what this free visual novel has going for it is the sheer volume of things you can try with it. Introducing more characters and more concepts with each update, you can use the remote to manipulate people around you by cloning them, possessing them (a major focus of the game and probably the main draw), altering their memories, and more. Although it’s under construction, with many paths ending in “to be continued”, it has a wide variety of enjoyable scenes. What makes them memorable is the realistic reactions people have (ranging from excitement to horror to calling you out for irresponsibility) to the various transformations, a nice touch that takes it beyond a simple humorous anime-style adventure and into more thoughtful territory, with paths that get downright existential.

What would you do if no one realized you weren’t who you appeared to be, or trapped in someone else’s subconscious, for instance? If you want to find out, try the game and watch this space for updates!

And there are moral complications to that kind of thing you wouldn’t believe!

Student Transfer by Emmeken, jcjace45, and kmalloc

Do you favor magic, or technology? Either way, they can have unintended consequences! Student Transfer is in many ways a sort of sister project to Press-Switch, with a very similar style, a similar but contrasting set of characters, and a very similar core concept—but this time, the choice you make at the beginning will determine which genre you’ll experience, like a classic Choose Your Own Adventure™ story. So, if you want to go for a night of RPG fun with one friend? You inherit a magic spellbook, along with its powers. As you become a wizard, you can experience such things as divination, possession, mind alteration, and (oh yes) demon summoning. Want to go help a different, more “out there” friend create crop circles for his conspiracy theories? You get another remote with incredible powers from abducting aliens. You can then try body swapping, gender swapping, mind control, and memory alteration.

The latter path, for the moment, has considerably more detail. It also has a surprisingly deep variety of variables. That said, there are some very unexpected moments in here: a slow loss of identity in one route, for example. In another path, it becomes a different genre entirely, turning into a murder mystery. Ethics gets debated quite a lot, in some sobering ways—but that’s not to say there’s not a lot of humor to be had, too. You should also see the scenarios being built by the fans and available on the TFgamessite forum. Non-canonical or even entirely unrelated scenes, they contain a lot of other, focused TFs, and ensure that you won’t get bored in the gaps between updates. While it’s under construction, it’s also entirely free and well worth a look!

Image result for changeling tale

Changeling Tale by Little Napoleon

Changling Tale is a human to anthro transformation focused visual novel. It has a series of stand-alone stories with their own unique characters and scenarios. The art is amazing, and so is the immersion factor.

Changeling Tale is an especially great TF game because it has such variety. There’s lots of different kinds of transformations and because they are stand-alone, you can play them in any order or skip the ones you don’t like. It’s technically unfinished, but several of these stand-alone scenarios are available to supporters of the developer’s Patreon.

This image has an empty alt attribute; its file name is 1514791310.eggo21_poster4.png

Tribal Hunter by eggo 21

When it comes to weight gain and inflation, most people expect some games to be not safe for work. However, I found one such game called Tribal Hunter that breaks that expectation.

Created by eggo21, creator of games like Vials of Infinity and Feed-A-Furry, Tribal Hunter has you playing as Munch, a village girl’s doll given life by a guardian spirit. He is tasked as the village’s protector from the various threats of the island such as a tribe of pig men and the different animals too.

The mechanics of the game involve inflating/fattening up Munch to make him bigger and stronger through some unique means. Eating food allows munch not only strength, but he can also deflate himself to heal injuries inflicted on his journey while using his inhale ability will enable him to get bigger temporarily or breathe fire. Slimes can inflate munch, but he can spit them out as reusable projectiles. Music and animations are impressive to look and listen.

It makes you wonder how one person could do that all by himself. Oh, and one more thing, be careful not to get Munch too big, less you want an explosive result.

Exile of Aphrodesia by Judoo

Inspired by Oregon Trail and other classic text-adventure games, Exile of Aphrodesia combines strategic resource management with hours of fun transformations and bizzare body modifications. You can expect ot enjoy human to anthro/feral, inaminate object, and much more.

What makes this game special is the sense of challenge. Like Oregon Trail, the game really makes you work through strategies for each new area. Judoo also created a multiplayer transformation game called Transformania Time.

Strive for Power by Maverik

In Strive for Power, you’re a powerful wizard who manages a team of monster girl servants who work in your mansion. You can give the girls potions and cast spells to customize your servants, transforming them in a variety of ways.

Strive for Power stands out because in addition to the huge variety of monster girls, it also has a compelling main quest and many side quests, with a rich and interactive story.

Hustle Cat by Date Nighto

Several visual novel stories usually are dating sims of various degrees, but what about those themed around cats? Or in this case, people that transform into cats? This game is Date Nighto’s Hustle Cat, a game involving romance and cats lots and lots of cats.

In the game, you play Avery Grey, a character who manages to nail themselves a job at a café called The Cat’s Paw. A café that is known for its cats and coffee but holds a secret: the people who work at the café turn into cats whenever they leave the place. The game’s professional-like art style gives a bit of a western anime vibe as you admire the backgrounds and character designs.

The Character’s themselves have likable quirks that make them attractive. Another is how the paths are created depending on who you romance. Each character can have their backstory and way (not going to spoil the game’s story). The design of the main character does make it feel like the creator wants to put you the player into the world of Hustle Cat, which isn’t bad at all.

The Underworld by Skye

The Underworld is a text-adventure TF game that includes a huge variety of transformations, including lots of human to anthro and other monster type changes. “The Underworld” is a quarantine zone for other “changed” people, and throughout the story you’ll be engaging in power plays, espionage and identity theft to keep your humanity.

The worldbuidling here is solid. The Skye created feels vivid and memorable, and the different “zones” for different types of transformations are a fantastic touch.

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The Making of a Slut by AustinHaney6969

This game is a slow-burn TG transformation that contains elements of sissification, bimbofication, bdsm and more. It’s a text adventure mainly that also makes use of some illustrations and pictures. There’s quite a lot of detail involved, with customization of outfits and habits for your character to help really create immersion.

The creator, Austin, also allows Patrons to suggest custom content for the game, meaning the fans can directly be involved in the game’s development, and at an affordable price point.

The Company by Westane

The Company is a text adventure game that also includes many works of art and photos. It focuses on gender change, mind control, and corruption. You can customize your character at the beginning of the game, and the story will adjust to match. There’s multiple routes and characters can even become pregnant throughout the story.

The development team has been extremely dedicated and transparent, with over 70 updates to the game so far, most of them adding in new content, and a schedule of planned updates for through the next 18 months. The Company is a free game, but supports of the Patreon can play the latest build before everyone else.

One nice aspect of The Company is the importance of resource management – you have to keep track of your cash, lab materials, and even birth control pills. But if you’d prefer to play the game just for fun and not worry about trying to puzzle out these things, there are also offical cheat codes you can enter to start the game with the maximum of whatever resource you’d like. This flexibility means that the puzzle experience is there for those who want it, but doesn’t get in the way of people who just want to enjoy the erotic nature of the story.

Flexible Survival by Nuku Valentine

This text-based game puts you in a ravaged city. Some kind of fast-transferring transformative plague has begun to wrack the city – what will you do to survive? This game boasts multiple different starts and modes – you could be caught outside, and already slightly transformed. Alternatively, you could have been safely in the bunker, completely safe, but your supplies are running low. In one start, you are an outside researching, moving into the quarantined city to collect information and date. But in the end, the goal for all the starts is the same – to survive until rescue can arrive. The city is now run amok with already changed people, and they are also varying degrees of friendly. You’ll be able to interact with all of them.

There are a truly staggering amount of both friendly NPCs and various enemies all willing to let you know all about their various transformations in the most intimate ways. Themes include BE, TG, Growth, Shrink, Preg, Feminization, Masculinization, Anthro/Furry, Intersex, Taurs, Ferals, Monsters, Tentacles, Fast TF

The game has a kind of roguelike feel to it. The standard start only requires you to survive a certain amount of time. You can use the transformations that can occur to you to increase your stats and thus your odds for survival, but you have to be very careful – like many of the citizens of the ruined city, you’ll start losing your sanity the more you lose your humanity. Will you survive?

*Note: This game has both single player and multiplayer (MUD) versions, and is still under development! It also comes with content restrictions – don’t want to see something? Take it out.

Which game is your favorite – and why? Let us know in the comments!

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Top 5 Transformations in Action Adventure Games /blog/tf-games/top-5-transformations-in-action-adventure-games/ /blog/tf-games/top-5-transformations-in-action-adventure-games/#respond Tue, 11 Jun 2019 23:57:52 +0000 /?p=265 And the mechanical importance they hold. The action adventure genre incorporates a wide variety of games, styles and influences, from two dimensional endeavours across fantasy landscapes to modern escapades against unending hordes of enemies. While transformation is often an uncommon theme in these games, when they do appear they generally hold mechanical significance. This can […]

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And the mechanical importance they hold.

The action adventure genre incorporates a wide variety of games, styles and influences, from two dimensional endeavours across fantasy landscapes to modern escapades against unending hordes of enemies. While transformation is often an uncommon theme in these games, when they do appear they generally hold mechanical significance. This can be anywhere to hindering or helping the hero on their overall journey to being a simple answer to a puzzling set of events. While some games have help from fan mods to create new and interesting features, this article will focus on how transformation can change a game at its core.

5. Castlevania: Symphony of the Night

Bat out of hell

Symphony of the Night marked a definitive turning point for the Castlevania franchise. Prior games featured members of the vampire hunting Belmont clan fighting through a linear order of levels to face up against Dracula, while the 1997 addition to the series features the undead overlord’s son, Alucard, exploring a sprawling castle filled with hidden rooms, valuable relics and a network of interconnected passageways and elevators that encouraged returning to old haunts.

The sensation of uncovering a new path or overlooked item is satisfying, something that is only heightened once Alucard gains the ability to transform into a large bat. From there the map opens up in all directions, even leading to a second inverted castle, increasing the necessity to fly up and around an upended tower or spacious room. Other transformations include a wolf and cloud of mist, but neither hold as much mechanical significance as that of the bat form. The bat’s appearance encapsulates the baroque gothic aesthetic of the game, Alucard’s flowing cape shifting into dark wings lined with gold, against the richly detailed furnishings of each room in the castle. Animated sprite visuals and an eclectic soundtrack, makes this game a timeless classic.

The appeal of traversing an open ended area would become a staple of later Castlevania games, many of which adopted the mechanic of transforming to reach new locations in much the same way each new protagonist adopted a new form of Dracula’s dark powers.

4. Shantae

After the subsequent success of the Castlevania and Metroid series, the term Metroidvania arose to describe the genre of exploring a sprawling world, with discoverable upgrades opening up new areas. Shantae was once such series to adhere to the genre, first appearing on the game boy colour in 2002. Yet it wasn’t until 2010 did the franchise find popularity, having since appeared on multiple modern platforms.

Monkey business

The series features a lively half-genie by the name of Shantae, who holds the power to transform into multiple unique forms through the power of dancing. Each transformation serves a purpose, such as an elephant that can charge through walls or a miniature monkey that can climb walls and leap gaps. What sets it apart from other games on this list is that a good deal of the game is built around knowing which transformation is necessary in which room. The emphasis is on puzzle solving, encouraging the player to try out various forms to proceed. There’s a bewitching charm to the carefree characters and story, something channelled by Shantae herself through a desire to go out into the world and discover herself. The transformations are a reflection of this, being fun and innovative ways to adventure across exotic lands.

3. Bayonetta 1 & 2

If Castlevania utilised different transformations to further the sense of exploration, Bayonetta went one step further by integrating form changes into energetic combat. Both games follow the powerful witch Bayonetta, battling her way through hordes of divine enemies with unparalleled style and grace. Much like Alucard, she’s imbued with dark arts that allow her to shapeshift at a moment’s notice, known here as the Beast Within.

Highway Star

One of the first transformations unlocked is a sleek Black Panther, capable at dashing around the three dimensional environments at extreme speeds. While it may be used to race through levels outside of battle, the form also proves useful in running rings around slower enemies. In a game built around flashy fights, there is nothing more gratifying than shifting past an opponent’s attack before changing back to retaliate in one fluid movement. Another indication of this is Bayonetta’s ability to explode into a cloud of bats when executing a dodge perfectly, followed by time slowing down to all those around her. Responsive controls and split second reactions make for an infinitely enjoyable experience, where transforming on the fly is a necessity to style on all those who get in Bayonetta’s way. While transformations like sprouting butterfly wings or turning into a large bird can solve simples tasks such as covering large jumps, Bayonetta’s instantaneous shape shifting skills prove more an extension of her fighting prowess than just a simple mechanic.

2. Final Fantasy Crystal Chronicles: The Crystal Bearers

One of the lesser known spin off games in the Final Fantasy series, FFCC: TCC was an odd mix of fast paced combat and quirky mini games that never quite knew what it wanted to be. It follows the chosen hero Layle quest through various environments in an attempt to prevent a world ending war. Transformations only occur during battles and do little to enhance the flow of combat. However it’s one of the few Final Fantasy games classified as an Action Adventure which is a good a reason as any to talk about transformation status effects in the mainline series.

prickly predicaments

Unlike most other transformation effects on this list, the various polymorphic spells in the fantasy series generally impede progress in battles. The first transformative skill, that turns friend or foe into a toad, appeared in the second mainline game, as far back as 1988. Since then there has been a range of unique spells and curses that turn intrepid adventurers into pigs, imps, moogles and even miniature versions of themselves, all with the adverse effect of reducing offensive and defensive powers. While this fits perfectly into an RPG setting where debilitating status effects are abundant and easy to deal with, they often don’t translate as well into real time action encounters. Seeing Layle stumble around as a toad leads to a lull in combat, with little else to do but wait for the effect to wear off. It’s a key example of genres defining how significant a gameplay mechanic should be.

Globe trotters

1.Legend of Zelda: Twilight Princess

Hungry like the Wolf

It should be stated that it would be easy to fill this list entirely with Legend of Zelda games. From Link transforming into an anthropomorphic bunny when entering the dark world in Link to the Past, to the multiple harrowing transformations in Majora’s Mask. Yet there’s real significance to the first moment in Twilight Princess, first released in 2006, where Link is forced into a realm of twilight, cursed to assume the form of a great wolf.

Whereas most other characters on the list are at least accustomed to shape shifting in some form or another, Link constrained to this form for a large portion of the game, unable to control when or where he can change until about the halfway point in the story. Thus the gameplay is split between two distinct play styles, much like how the world is split between light and darkness. Only with the aid of the Twilight entity Midna is he able to fufill the hero’s journey and bring peace back to the realm.

Along for the ride

Playing as wolf Link differs from the formula of past games, unable to utilise any equipment or items. Instead he has to rely on an acute bestial sense and his otherworldly companion to proceed, as well as the ability to communicate with animals for helpful titbits. His movements and attacks become more erratic, a distinct contrast from the methodical swordplay of his human counterpart. While you can access select areas by digging through soft ground or following a particular scent, doors become an impossible obstacle with paws and most humans will likely shy away from you in fear.

The way such a transformation is entwined in both story and gameplay is fascinating and fully delivers as one of the most mechanically important change currently in action adventure games.

Yet that isn’t to say there might be other games out there with equally important transformations. If there are any that aren’t present on this list, or you feel should be, don’t hesitate to comment with what you think is a noteworthy example of transformations in video games.

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The Best Body Type Transformation Mods in Skyrim /blog/tf-games/the-best-body-type-transformation-mods-in-skyrim/ /blog/tf-games/the-best-body-type-transformation-mods-in-skyrim/#respond Sat, 08 Jun 2019 19:25:11 +0000 /?p=213 It’s no surprise that when we talk about mods, we have to mention Skyrim.  With over 10,000 mods just a bit under a year of the game’s release, the number of mods has only grown to the point where the Special edition re-release specifically was created to make adding mods to the game easier regardless […]

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It’s no surprise that when we talk about mods, we have to mention Skyrim.  With over 10,000 mods just a bit under a year of the game’s release, the number of mods has only grown to the point where the Special edition re-release specifically was created to make adding mods to the game easier regardless of system.

An Introduction

Greetings, my name is TomAlchemist.  Ever since I first realized the fun and customization available via adding mods to a game I have been a firm believer in modding.  Not surprisingly, one of the first games I modded was Skyrim.  Furthermore, Skyrim was also the first game I started using transformation styled mods.  Talking about all the transformation mods available to the game would be several articles worth of content, so instead I’ll be focusing on transformations that can change the avatar’s body type or the body types of the NPCs in the world. 

Now there are plenty of other mods that give different body types to your character or NPCs. These mods though don’t really have a transformation aspect to them.   For example, Fat Bastards replaces the appearance of several male NPCs with a fatter version of themselves, but it doesn’t allow you to change them within the game.  Since we are interested in the transformation aspect of these body types, we will only be talking about mods that allow characters to change their appearance within the game. 

CBBE and Bodyslide

Most body type transformation mods require some sort of body mesh replacer.  The two main ones available are UNP and CBBE.  Between the two of these, I recommend using CBBE primarily due to many of the additional mods I will be talking about use this body mesh replacer.  Now some of these mods will still work with UNP, but oftentimes you’ll need a different supporting mod.  With CBBE installed, you’ll also want to install Bodyslide and Outfit studio.  This will be your primary source for creating the body types you want your character and the various NPCs to transform to.  

With Bodyslide, unless you want to change armors yourself, you’ll need an outfit replacer.  One thing that is nice about nexusmods is that it mentions in the Required section mods that require a specific mod in order to work.  You can use this to see various outfit replacers.  A simple one to get you started is a simple vanilla armor replacement mod (note the additional required mod).  With this installed, you are now ready to launch Bodyslide. 

Bodyslide Basics

Bodyslide has two sections, one for a low weight and one for a high weight.  These correspond to your character’s weight attribute in game.  A weight of 1 will put a character’s appearance at the high weight values.  A weight of 0 will put a character’s appearance at the low weight values.  Values in between will likewise put the character somewhere between the values.  It is important to note the low weight doesn’t necessarily need to be untransformed.  For example if you’re focusing on weight gain, the low weight doesn’t need to be skinny and the high weight doesn’t need to be fat.  However it is important that the two weights vary in some way; otherwise,while you might create a character state that you like, you won’t be able to transform characters to or from that state. 

Another tip is that while the sliders only go from 0 to 100 percent, you can actually manually enter other numbers in each category.  This can be used to make certain aspects larger, however it also increases the chance of armors clipping in game.

Additional Sliders

There is an additional sliders mod that modifies Bodyslide.  At a glance, it’s a nice mod as it allows for many more body type transformation types (for example, there’s a slider for a muscular body).  While, I was able to get it to work within Bodyslide, loading the start of the game’s story sequence caused tons of animation glitches.  I am not sure at this time whether it was due to an issue caused by combining mods or due to the mod no longer being maintained (at least according to the nexusmods posts).  I bring this to your attention though as it has a large amount of potential and is at least worth the attempt at getting it to run. 

The Actual ‘Transform’ Part of Body Type Transformation Mods

You’ve now done a bunch of setup, now it’s time to discuss the mods that you can then use to transform your character and the NPCs. 

WeightMorphs

The first mod in question which is also my top favorite is WeightMorphs.  While initially set up for weight gain, it can also be used with other body types.  Essentially, eating food, potions, or alchemy ingredients causes your weight number to go up and moves your character’s appearance closer to the mod’s specific High Weight category.  Sprinting (and potentially other stamina draining actions) causes your weight number to go down and moves your character’s appearance closer to the mod’s specific Low Weight category.  It’s important to note that the High Weight and Low Weight categories can be different from those you selected in Bodyslide, but I recommend using the same to avoid armor clipping (some clipping may still be present however). 

The expected way to use this mod is to eat a bunch of food to make your character fatter and then sprint if you wish to lose it.  However, you can play with the numbers and change the behavior.  For example, I reversed the behavior such that eating actually causes the character to lose weight, making potion use a sort of penalty while also avoiding the need to use a bunch of consumables to remain at a high weight. 

You can also configure the mod to apply consequences such as slowing your character at high weights or increasing your stamina at low weights (stamina changes do seem to be a bit buggy so be careful messing with that setting).  Out of all the mods I’ve taken a look at, this is the only one that allows for transformation outside of spells or level ups.  This allows you to enjoy the mod from the very beginning of the game. 

Weight Alteration Spells

With WeightMorphs you can change your character, now what about other NPCs?  For that, I recommend the weight alteration spells mod.  This provides a spell to increase or decrease a character’s weight statistic.  Embiggen moves the target towards Bodyslide’s high weight appearance and Ensmallen moves the target towards Bodyslide’s low weight appearance.  There’s also versions of this spell that apply to your own character.  Be careful using this with WeightMorphs also enabled as it can quickly cause graphics glitches.  Similarly, changing the target’s weight too quickly from high to low and vice versa can also cause graphics glitches (including the character’s body from no longer rendering, potentially crashing the game).  I recommend avoid using Embiggest/Emsmallest while the character still has the glowing green aura that is applied when they are affected by these spells. 

Breast and Butt Slide Scaling for NPCs

The final mod I will be speaking of is Breast and Butt slide scaling for NPCs.  This mod provides spells to affect NPCs, increasing or decreasing their breasts and/or butt.  It’s a bit more limited than the weight alteration spells mod as it can only apply to a limited number of characters at a time.  The advantage of this mod is that in the past when I’ve used it, I’ve never had any graphical problems when using this mod.  At the very least, it seems more stable than weight alteration spells even if it is a much more limited mod. 

Interested in games that offer body type transformation in the base game? Check out our article about the Top 5 Weight Gain Games.

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Five Monster Girl Games You Should Try /blog/tf-games/five-monster-girl-games-you-should-try/ /blog/tf-games/five-monster-girl-games-you-should-try/#respond Sat, 08 Jun 2019 19:15:33 +0000 /?p=236 Even if they’re not directly transformation related, monster girls are extremely popular right now and do blend human and inhuman traits in a way that’s very fun if you enjoy monster or animal transformations. Not to mention that there’s so many of them out there that it’s easy to find one where both the art […]

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Even if they’re not directly transformation related, monster girls are extremely popular right now and do blend human and inhuman traits in a way that’s very fun if you enjoy monster or animal transformations. Not to mention that there’s so many of them out there that it’s easy to find one where both the art style and gameplay that appeal to you. Here are five games, in no particular order, that showcase just a small sampling of what’s out there:

Monster Girl Quest:

No list of monster girl games would be complete without mentioning Monster Girl Quest. Published by Torotoro Resistance, Monster Girl Quest is actually a series of games and is probably the best known set of monster girl games out there. You play as Luka, the hero who must defeat the Monster Lord, in a world inhabited by monster girls who prey upon human men. It’s an erotic game so the game is quite clear that this means that the monster girls gain sustenance from human semen and will stop at nothing to obtain it. There’s an enormous variety of monster girls and equally varied sex scenes when you lose to them. These are losses though and the game puts emphasis on that and a considerable number of them end in vore. There’s an option when you start your game to skip the vore scenes, but it’s quite obvious that the creator is very fond of the fetish.

In terms of game play it’s halfway between a visual novel and a JRPG, with the JRPG elements being quite difficult. It’s best to approach each monster girl as though it’s a boss battle and be ready to lose until you figure out the way to defeat her – the anglerfish girl especially has a reputation for being difficult. You’re not going to beat every fight your first time though. If you’re just interested in playing for the awesomely drawn erotic scenes then using a guide is recommended. The art of this series is definitely worth mentioning. Drawn by several different well-known monster girl artists the style is diverse but uniformly high quality. Because of the different artists the monster girls themselves range from mostly human to decidedly inhuman and monstrous in appearance, which keeps things interesting visually. The games themselves can be quite long thanks to the variety of dialogue options and the amount of effort it can take to get past some of the more difficult monster girls. Depending on the game you’re can be looking at ten plus hours of gameplay with the later games being longer. Of course this isn’t a bad thing as you’re definitely getting your money’s worth if you enjoy this series.

Forest of Blue Skin

Created by Zell23, whose blog is unfortunately in Japanese, Forest of Blue Skin is an erotic game that features dozens of monster girls that you must defeat to progress through the game. There’s more to fighting them than simple hack-and-slash combat though, if you figure out the right way to defeat them you ‘capture’ them so that you can view any of their sex scenes at any time. The gameplay is best described as of the ‘Metroidvania’ style, with all that entails. It can take a lot of time, timing and thinking to figure out how to defeat the different monster girls the correct way to capture them, making for very engaging gameplay. There are many different zones in the game, each with different types of monster girls you can find there. True to the game’s Metroidvania play style, it’s necessary to defeat bosses or specific monster girls to get pickups to progress, but the challenge is a large part of the fun.

The game itself is a work in progress with new monster girls added regularly and the different zones being expanded on, as a result there are some zones that feel more complete than others. The sex scenes are fun and varied and the pixel art style is delightfully cute. Forest of Blue Skin is published in Japanese, but there is an English translation now, though since it’s quite light on story and text if you play it in the original Japanese you’re not missing much, if anything.

Forest of Blue Skin can be downloaded here for free if you want to give it a try.

Monster Girl Island:

Created by Redamz, whose Patreon can be found here, Monster Girl island stands out on this list by being a fully 3D, CG, animated sex game, as opposed to being illustrated or using pixel art. The animation is smooth and very well done. The setting and girls immersive and very pleasing to the eye, if you like the art style. Of course, as with all the games on this list, your mileage may vary there.

You play as a human guy on an island inhabited by monster girls. There are more than twenty monster girls that you can interact with, of over a dozen different types. So there’s plenty of variety as well as replay value if you’re a completionist and want to get every possible scene with every possible girl. Unlike other entries on this list it’s rather light in terms of actual gameplay, mostly consisting of dialogue with the island’s inhabitants and fetch quests. The creator describes it as “a 3D experience with monster girls, lewd and some gameplay” which is an excellent way of putting it. There are no bad ends or fail states.  This isn’t necessarily a bad thing though, especially if you just want a nice, relaxing chance to romance and have sex with some monster girls.

One possible downside is that the game itself isn’t done yet. It’s being worked on at a fair pace with new content being added regularly, but it’s still a work in progress at this time.

Eroico:

Available on steam, this Metroidvania style game is great if you’re looking for a challenge. Knowing when to attack, when to dodge and being able to recognize the attack patterns of bosses is vital to defeating them. Timing is critical during the boss fights, which are challenging enough to make game play alone a very rewarding experience. There are several different difficulty options, letting you chose one that best matches your level of confidence, though being a Metroidvania style game means that difficulty is subjective. The bright, colorful pixel art style makes for a visually enjoyable, if somewhat short, experience and of course there are plenty of monster girls for you to fight and have sex with.

The one issue is that the controls are what I would describe as Japanese style and as a result there’s a bit of a learning curve. Once you get the hang of them they’re not a problem, but they’re not very intuitive. Oh, and it’s worth repeating that the bosses are hard – this isn’t the game for you’re looking for a game that’s simply erotica with little challenge to getting it.

Princess & Conquest:

With this game it’s very much a case of you come for the monster girl porn and end up staying for the surprisingly deep and challenging game play. There are times when it feels like you’re playing an old JRPG. You play as a knight, who goes out questing and can interact with different the different princesses of the game world, most of whom are different kinds of monster girls, earning the chance to have sex scenes with them or even have them join your adventuring party. The different princesses have different stats and abilities and can be equipped with weapons, armor and costumes that effect gameplay in and out of battle and there are many different ways to get their scenes or have them join you on your quest. The sex scenes and art style are amazing, there are so many of them and so many different appearances for each of the different princesses, meaning that each time you play it’s a surprise to see what you get. Add to that the game’s wonderful, often irreverent, sense of humor and you have a game where it’s easy to spend hours engrossed in an enjoyable fantasy world of monster girl princesses.

The relationship mechanics are quite deep, not just between the princesses you’re pursuing the affections of, but between the different kingdoms. Relationships can improve or deteriorate between the different kingdoms with wars being declared and kingdoms conquered creating the feel of a living and dynamic world. When this happens you can chose to help one side or another with who wins and loses changing the princesses that you’re able to interact with. There’s also a progeny system where you can have children with the different princesses and those children will have different stats and appearances, giving the game elements of a breeding sim as well.

The game is a work in progress, constantly being updated with new content added regularly.

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The Vore Game That Pulled Me Down The Rabbit Hole /blog/tf-games/the-vore-game-that-pulled-me-down-the-rabbit-hole/ /blog/tf-games/the-vore-game-that-pulled-me-down-the-rabbit-hole/#respond Sat, 08 Jun 2019 19:07:33 +0000 /?p=240 If you go onto an /r/askreddit thread with the title of “What weird fetish do you have?” there is a significant chance that you will find vore mentioned followed by responses ranging from weirded out to disgusted. It’s a fetish that exists outside of a spectrum which you can just easily fall into. Nevertheless, a […]

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If you go onto an /r/askreddit thread with the title of “What weird fetish do you have?” there is a significant chance that you will find vore mentioned followed by responses ranging from weirded out to disgusted. It’s a fetish that exists outside of a spectrum which you can just easily fall into. Nevertheless, a couple years ago I fell into an enjoyment of vore. I didn’t fall into it as a kid because of that scene from MIB2 or from and number of cartoons. I fell into it as an adult because of a vore game.

Round beginnings

My primary fetish is for disproportionately big, round bellies. You could also substitute big for huge. My other interests of weight gain, pregnancy, and belly stuffing are all in service to my primary fetish. Being heavily involved with weightgaming I was seeking out more games with belly focused elements. My search turned to the incredibly moddable game Skyrim. I played around with Weightmorphs and a few other body mods but was unsatisfied. I turned to the vore mod for the game, Devourment. Playing around with that was fun, but it lacked depth. More over for this story i was only playing because belly.

The vore game that really took me from enjoying vore because of the belly it provides, to liking it for its own sake was Fallout 4. Not the base game of course, but Fallout 4 with a medley of mods. It was the confluence of the base vore mod by Gat, the weight gain and SSBBW mod by Coldsteelj, and Voremersion overhaul by Carreau. Voremersion just missed out being included in my Top 5 Weight Gain Games article.

Voremersion had just the right combination of customizability, context, visuals, and integration to really pique my interest. In nuclear war, they say the only winning move is not to play. The base game of Fallout 4 was the I only game to ever make me just step away to win the game. I had no desire to murder all the factions in Boston and so I stopped at playing 20 hours. It was Voremersion that made me pick the game back up and play it for another 80 hours.

Nuka Acid

A mysterious new Nuka beverage has flooded the wasteland.It’s origins are unknown, but its effects are clear. Nuka Acid is a beverage that turns people into vore predators with. One bottle is all it takes to start devouring your way through the apocalypse. From there, after a few tweaks to the mod’s settings, you’re ready to go. You’ll definitely want to look through the settings because you can really improve you experience if you do. I focus a bit on the belly in my settings because that is what i like, but you may want a different focus for your character. More details on that below.

A Closer Look

Once you have things set up you need only equip your trusty devour weapon and attack some unsuspecting raider. From their your character’s belly will expand with it’s prey. While in your stomach, your prey take damage over time and once they expire you will start to digest them. Slowly your belly with shrink back to it’s starting size. If you have Coldsteelj’s mod integrated, and you have enabled the Thicc Vore optional setting, digesting your prey will also make your character gain weight.

I think at this point it’s apparent how this mod drew me. The Thicc Vore mod is something I’ve been looking for in a game for years. It’s pretty much what I wanted Weightmorphs to be for Skyrim a couple years prior. I wanted to have a character to be able to eat and gain weight. More importantly I wanted to use the the gained weight as a reward. I get all that in the vore game mod Voremersion. It gives me weight gain, but at a restricted pace. There are only so many enemies that you can fit into your stomach at once and so you can only gain so much weight in any given period of time. That search for more monsters and raiders to consume becomes a reason to seek out that next raider camp. Loot is cool, but weight gain and bellies are cool too.

In my case the expansion become the more interesting reward than what ever treasure the raiders are hoarding. That drive and reward is what caught me and pulled me in. It was watching my character slowly grow from their predatory gluttony that has been so exciting for me. The bellies hooked me, but they dragged along their aggressive friend: vore.

Implementation

Being able to literally eat through your opponents does change the gameplay quite a bit. The acid of your stomach is quick to eat through most of the mooks you come across. Sometimes however, you come stronger enemies that can survive your stomach long enough to force their way out. This opens up new strategies in the game; you can run in, swallow the badass leading your enemies and then while he struggles to escape, you kill his underlings. In some ways the game becomes easier since you can take out some enemies with extreme speed, but it does add other difficulties. For example it’s harder to take cover when you have a person in your gut. Additionally, if you have the Heavy Vore setting enabled, the more prey you have in your stomach the slower your move speed. I like that option personally, but you can turn it off in the settings.

A Bigger Picture

Part of being in an RPG is playing a character. If you like to RP in your game then the vore game mod voremersion really changes the nature of some quests and side quests…

There is something incredibly amusing and satsifying about coming into a conflict between two NPCs and simply eating them both. Such is life in the wasteland.

Customization

Ultimately though, the mod never would have affected my interests if it didn’t cater to my preexisting tastes. And oh boy does it cater.


If bellies aren’t your thing then don’t worry. As I mentioned before there is a lot of customization available to you. You can widely adjust how your character will gain weight with the optional Thicc Vore.

Don’t like the particular shapes i showed off above? There are a bunch of separate options to tweak exactly how your want your character shaped.

Alternatively if you don’t want weight gain at all, you can just choose not to enable Thicc Vore. Hell, you want just fat arms and calves? You can do that. Do oryou want a character so big that they take up the whole road? You can do that, although you’ll have a top of clipping issues. That is one flaw the mod has. When your character gets to big sizes, usually your body will start to clip through your outfit in places. This is just a result of the polygons of the models being stretched to thing. With some practice and patience you can fix the models your self using free tools, but that is a step beyond the ability of a casual modder.

Some Loose Ends

The Mod has much more than what I’ve mentioned. It includes a pred companion with her own quest line. You can try and convince friedly NPCs to let you swallow them or even to make them swallow you. When that happens, the mod includes dialog between predator and their prey. The mod even has it’s own perks to let you eat more prey at once, to regenerate as you digest, and to eat ghouls or robots. It has weapons to put enemies into a frenzy to make them eat their friends

If vore is your thing, give it a try! Even if it’s not but you like weight gain or bellies? Or maybe even just butt or breast expansion? Still give it a try, you might be surprised. You can find Voremersion and links to all the prerequisite mods here: https://aryion.com/forum/viewtopic.php?f=79&t=52059

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